I am MasterX from Battlelog.co.
I am here to discuss the fact you keep adding your server to our lists with a false player count of 256, which isnt allowed, and also with a alteration so it shows 27 players even when it is clearly empty.
IF you want the server to remain in our lists, discontinue these activities.....
We are willing to discuss options
Skype: masterxbkc
Hi
I can truly prove you, that we want to remain in lists, so we dropped "false" 27 players now. I have no options to turn on old good times where our online every day was about 80-90 players..
In fact we keep running maximum player count for about 2 years, right after REAL 256 support happened in my own project, as it came to PR:BF2 and FH2. And i don't see any "false" player count here, it's just another feature.
It was done in 2011, even before GameSpy shutdown, Battlelog, etc. In these past 2+ years we don't receive any abuses and reports, that we violate something. GameTracker, Battletracker, GameArmy and GameSpy never deleted us for some kind of violation. Our servers was in lists for long time.
After all, i can prove all that i said and show you how it works, possibly in private conversation.
And i'm really don't understand why adding servers with 256 maximum player count isn't allowed by your rules.
This is only one thing, that keep confusing me right after your public server lists opened, we have lost a lot of people and servers become empty after that.
Just look at this screenshot:
And proofs
http://www.bf-games.net/news/10092/forgotten-hope-2-128-spieler-auf-dem-schlachtfeld.htmlhttp://forums.overclockers.co.uk/showthread.php?t=18236623http://forum.tgamer.ru/?topic=143.0..and you can
google many other examples, first tests on youtube, etc.
So, i'm not interested on movement back to 64 and drop all achievements and features that was done in past. I'd better seed my own client with our own master server, which save original pid and stats for our players before. In this master server i can proxy data from another servers or just get it from GameTracker.com. But i don't want to reinvent the wheel just because i don't have enought time for it. I hope you guys just understand me.
Also, if you basically think about 256-player support and 128-player layers for large maps, you should be first interested in this development, where i've been ready to meet bf2 community for long time ago, as it happened for PR and FH2, and i'm ready to meet you too.
Anyway cooperation is better than being ignorant.